Posts tagged interactive

INGENIOUS. Two euro’s can set a lot in motion. See what happens to your charity donation.

Must. Download. App. Now.

Watch ‘The Fantastic Flying Books of Mr. Morris Lessmore’ iPad App Trailer

Nervous Structure 5

An interactive installation that consists of a spandex structure illuminated by an interactive projection that reacts to viewers’ movements.

By Annica Cuppetelli & Cristobal Mendoza

Physical walls become immaterial, through a poetic morphing of space and people in ‘Lotus 7.0’ by Daan Roosegaarde.

‘Lotus 7.0’ is a living wall made out of smart foils which fold open in response to human behavior. Walking by ‘Lotus 7.0’, hundreds of aluminium foils unfold themselves in an organic way; generating transparent voids between private and public.

Watch a full interview with Daan Roosegaarde about ‘Lotus 7.0’ at vimeo.com/​15806852

studioroosegaarde.net

One Hundred and Eight.

Interactive installation by Nils Volker.

discovered via vvb / iheartmyart

BIGGAR. World sized AR sculpture by Sander Veenhof.

Biggar is an augmented reality sculpture by dutch designer Sander Veenhof that is the world’s largest interactive sculpture. The sculpture expands by one meter each day in its virtual presence. people may view the sculpture though their mobile phones by scanning an ar pattern using the app layar. once scanned, the viewer will see a set of colourful floating blocks in the sky. these blocks are located in a rigid pattern all over the world, allowing anyone, anywhere to view the piece. Veenhof is expanding the project by one meter each day so that at some point, the blocks will be so high in the sky that they are not visible anymore. The hope is that viewers will realize they need to view biggar quickly, before is expands out of sight.

This is so lovely and beautifully made: The Land of Me, a series of creative activities for children aged 2 and up.

Travel to the Hot Springs of Me, where Yama-San will show you how to harness the power of your imagination. He’s a Snow Monkey who’s partial to a game of “Let’s Pretend”.

Speed of Light. A series of installations that explore the themes of communication and modernity.

The story begins with an input from the audience, which is transferred into a pathway of light, leading through the atmospheric environment of the Bargehouse. The continuous line of light evolves through each installation in turn shifting in intensity and form. Speed of Light uses over 148 lasers across four floors and six rooms of the Bargehouse, a raw and industrial warehouse on the South Bank.

‘52 Card Psycho’ by Geoffrey Alan Rhodes and seen at MashUp.

52 Card Cinema is an installation-based investigation into cinematic structures and interactive cinema viewership. The concept is simple: 52 cards, each printed with a unique identifier, are replaced in the subject’s view by the individual shots that make up a movie scene. The cards can be stacked, dealt, arranged in their original order or re-composed in different configurations, creating spreads of time. The technology used is marker-based augmented reality, where special printed markers are recognized in the video feed and pass data regarding their unique identifier, their position, and their orientation. The computer then feeds a display overlaying the video clips of each shot onto the appropriate card and continually mapping their position and orientation.

Ocean of Light.

Explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light. A collaborative research venture, led by Squidsoup and supported by the Technology Strategy Board (UK).

Last Call: the first interactive horrorfilm.


The action: Last Call is the first interactive horror movie in the world where the audience is able to communicate with the protagonist. A film controlled by a member of the audience, thus blurring the boundaries between game and film. Language recognition software transforms the participant’s answers via mobile phone into specific instructions. A specially developed software then processes these commands and launches an appropriate follow-up scene. The dialogue between the movie’s main actress and an audience member leads to a different film - and outcome - every time: sometimes with a happy end, sometimes with a more gruesome one. To participate in the adventure, audience members submit their mobile phone numbers to a speed dial code when they buy their ticket. The moment the female protagonist takes out her phone to call someone who might be able to help her, the film’s controlling software contacts one of the submitted mobile phone numbers. Once the viewer picks up, he hears the actress’s voice - who tells him she would be lost without him. He has to help her escape by choosing a path through the old, rundown sanatorium. Furthermore, he also decides whether she should help other victims to flee the scene -and every single choice shapes her fate: it’s a matter of life and death.

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